Amplify Learning


My Process

User Needs

To get a better sense of our users, my team conducted in-class observations and one-on-one interviews with teachers and students. Three learnings emerged from this research:

1. Strive for Simplicity
2. Develop Powerful Educational Tools
3. Make the Interface Distraction-free

We also learned that students crave personalization and independence as much as they crave group work and community. We wanted to create a system that was flexible enough to account for both of these scenarios.

Functional Specifications

We spent months determining the right amount of functionality inside of the core area where students would be creating their classwork. We determined that this area should allow students to:

• Create work using interactive tools or freeform
• Show and Hide lesson instructions
• Submit and share their work with students and/or teachers
• Navigate across lessons
• Receive feedback on their work

Interaction Design

I created a set of user journeys to map the tasks and touch points of both students and teachers. This allowed the team to identify specific moments we wanted to target and allowed the team to remain focused on solving observed and documented pain points.

View Journey Map

Interface Design

In order to gain actionable feedback, I designed and developed wireframes and prototypes. With these deliverables, the team ran usability tests and iterated on our observations.

View Wireframes

View Prototype

Visual Design Direction

I worked closely with our lead visual designer to define the look and feel of the interface. In order for the students to enjoy, yet respect, the curriculum we had to carefully strike a visual balance between playful and academic.

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